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Risk: Lord of the Rings Trilogy Edition
The classic game of conquest travels into Middle-earth with this special edition of RISK. Adapted after the battles waged in The Lord of the Rings, it features a highly detailed Middle-earth game board drawn by an official cartographer from the film, and a gold-tone pewter replica of The Ring. Choose to command a Good or Evil force, unite your armies and go into battle with specially sculpted characters, representing Elven Archers, Riders of Rohan Orcs, Dark Riders, Eagles and Cavetrolls. Play by classic RISK rules or add in The Lord of the Rings twists. Uncover ancient Sites of Power around Middle-earth, maximize your powers before the Fellowship leaves the land, and use your leader to aid you in this time-honored game of strategy and daring. Includes 20x20" game board, ring, 4 armies, 42 territory cards, 2 wild cards, 40 adventure cards, 3 red dice, 2 black dice and an instruction book. For 2 to 4 players. Ages 9 and up.
RISK Lord of the Rings Trilogy Edition
|Average Customer Rating:
|| based on 13 reviews|
Average Customer Review:
( 13 customer reviews )
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6 of 6 found the following review helpful:
Another Great edition of RISK and potential collectible in one.Dec 13, 2011
By A. Howerton
My primary interest in writing this review is to comment on the gameplay, so I will get other attributes out of the way quickly.
Pieces are solid, which is crucial to enjoy a good strategy game in my opinion.
The board is modeled after Middle Earth, which unfortunately leaves something to be desired as there are limits on movement and expansion if you're playing the traditional game of world domination.
Like most alternate versions of RISK, this one provides some interesting elements that can really enhance game play if you utilize house rules. These elements can also helped speed the course of the normal game up, making it more likely you can play and complete a game in a decent amount of time.
Box is shaped unique to game - probably my only complaint about RISK editions is that they don't stack well with each other and make my game closet difficult to organize. Small problem though.
Okay - the reason I give this five stars all the way around. If you play according to the intended rules, you play as good versus evil. Up to three people can play this way, with one representing good, and the other two factions of evil (Saruman and Sauron). You also get a replica of the One Ring that moves along the board on the path to Mordor during game play. Evil attempts to defeat the forces of good, who in turn attempt to hold back evil long enough for the ring to be cast in to the fires. The game ends when either 1) the ring completes it's journey or 2) evil finds the ring or destroys the forces of good entirely.
My Dad and I played this game 10 times following the theme of the story. We split playing for good and evil evenly (five times each), and tried several different strategies on both sides. In every game, the Ring was destroyed and good overcame evil. In almost every game, the win was as intense and narrow as the original story, leaving us quite nearly on the edge of our seat wondering what would happen. In some games, the strategies worked heavily in favor of one or the other, but it still came down to the wire. You may say that the game is unfairly balanced toward good, but I believe the game is nearly perfectly balanced. After all, the story ends with the One Ring in the fire. The game provides two avenues for evil to win - destroy all good forces or find the ring (rolling the dice when the ring is in a territory they control). While difficult to do, finding the ring is possible. It COULD happen and it was nerve wracking every time the dice hit the table. It is balanced in setup to compliment the travel of the Ring. You won't realize it until after several games, but it plays in tandem with the movies - you will play the good side and have moments of triumph and feel a sense of momentum, only to turn a corner and find evil knocking on your door and taking you down a peg. Evil will have the same ebb and flow, just like the stories, and the battle rages back and forth as the ring works toward the fires under constant threat of being discovered. I give the game 5 stars because it was extremely well designed in terms of style, artwork, and especially game play. For those that are LOTR fans as well as lovers of RISK, this is an edition that can't be overlooked in your collection.
4 of 4 found the following review helpful:
Conquer Middle EarthAug 10, 2011
This version of Risk has you fighting for control of middle earth. There are four sets of armies to chose from gold and green are the Alliance of Elves and Men while red and black are the armies of Mordor. The this version of risk adds in generals, strongholds and the fellowship of the ring movie along to Mount Doom; all of these can be optional of course. Generals and strongholds add one to the players highest roll, so if you are defender being attacked and you territory has a stronghold in it then your 6 becomes a 7. If you are an attacker and have a general in the territory you are attacking from then your 6 becomes a 7. Now the playing with the fellowship of the ring then they begin in Shire and move you terroritory per turn till they reach Mount Doom. If the fellowship lands in a terroritory controled by the forces of Mordor then they can roll to capture the fellowship and thus win the game, but if the fellowship reaches Mount Doom then the forces of Mordor loose. Beyond these additions this game play like normal Risk. Overall this a fun version of Risk and if you love both Risk and LOTR then this is a must buy.
4 of 6 found the following review helpful:
Fun for LotR nerds and gamers alike!Mar 14, 2011
By D. Blond
Usually I don't like playing strategy games with my husband, but with this version of Risk I can at least feel like I have some idea of what's going on! The pieces are fun to use and the storyline appeals to me more than traditional versions of Risk which deal with world domination as opposed to winning before the Ring reaches Mount Doom. Even strategy games can be fun with such a likeable theme.
LOTR 3 RiskFeb 05, 2013
Normally I don't like the special versions of original board games, but I thought I'd give this game a try. Most games that add on extra rules end up overcomplicating the game without really adding to it, but I felt the original Risk game was improved by some of the mechanics in this game. I particularly liked the leader system and the stronghold system.
However, there were a few issues. The places of power seemed kind of arbitrary. There has to be a better way to get the cards than bringing a leader there, and I wasn't too thrilled with those missions. However, I liked the other cards. There were also some rules that were a little ambiguous. For example, you get 1 point for every territory you control and 2 points for every stronghold or place of power. Does that mean that a territory with a stronghold is 2 points (for being a stronghold) or 3 (1 point for territory + 2 for stronghold)? Nothing home rules can't fix, but it required some on-the-spot decision-making my first time.
Overall, I think this was a fun game. Unfortunately, it isn't perfect, and regular Risk is still very fun. It's nice for a change of pace, but since not everyone I've played with enjoys it, I have to downgrade it to 4 stars.
Pretty Good, but really long if you play by the standard Risk rulesNov 20, 2012
This version of Risk is epic!
If you play by the world domination rules (this game has special LOTR rules) this game can go on for a LOOOOOONG time. Be prepared to spend much more time with this version.
The special LOTR rules are interesting and add a bit of variety to the way you can play this, but then it's too short (or has some unfair "auto-win" conditions)
For a nice length game, play teams (good vs evil)
WARNING: Only contains enough pieces for four players! Have other Risk games to add players!
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