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|CHOKING HAZARD -- Small parts. Not for children under 3 yrs.|
Hasbro's classic Clue murder-mystery game is getting a modern-day makeover
While the usual suspects remain the same, new rooms and new deadly weapons provide twists to the classic game
Navigate through the lavish rooms of the mansion and discover clues that will help you uncover the secrets
By rolling the die and moving through the mansion, players start rumors and discover clues, which will help them guess the solution to the puzzle
The winner is the first player who figures out who killed the host, the weapon used and in which room
|Average Customer Rating:
|| based on 45 reviews|
Average Customer Review:
( 45 customer reviews )
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Most Helpful Customer Reviews
79 of 86 found the following review helpful:
Uninspired Little GameAug 07, 2008
By Roman G
As a Clue collector, I was delighted to see a new game coming to the market. Too bad it turned out the way it did. While the classic Clue editions each had their charms, this game merely feels like an annoying high school kid dying to be popular. The idea of making a modern edition of the classic game is admirable. But the people at Hasbro tried way too hard.
Making Mustard a football player? Mrs. White being a child star? The designer of this game spent too much time watching reality tv. With weapons like a dumbbell and an Oscar trophy, this edition is very obviously trying to cater to all those Hollywood stereotypes. Perhaps the strangest improvement is that each suspect now has a special power that can be used once during a game. In my opinion, it does not truly improve game play.
As for the pieces themselves... the weapons are very nicely made of solid metal. The pawns are simply plastic rectangles with a "?" displayed in the middle and a colored base. They look very cheap. But the cards are the most disappointing aspect of the whole game. While using real pictures for suspects isn't a bad idea, taking pictures that look like they came from a bad retail catalog does. Mrs. White's picture is especially bad. She looks like she has an itch on her nose.
Overall, the game is durable, but only because you won't want to play it much. I gave it some educational value because, like the original Clue, people do learn to think more strategically by using deducting skills. As for the story and game play... I would recommend sticking to the classic clue games.
53 of 59 found the following review helpful:
New Clue, Same Game, New TwistSep 08, 2008
By A. Bailey
I remembered how much fun CLUE was when I was younger and decided to purchase it for my younger siblings (we often have game nights at my apartment with ages 8-40+). This game is recommended for ages 9+ and 3-6 players (although you could do more if you wanted to do teams).
If you are a die-hard CLUE fan you may not like the updates. The most annoying updates (I found) was changing the careers of the characters. I still refer to mustard as "Col. Mustard" and "Mrs. White" as the maid (who is now a childhood star?" Personally, it's a bored game and the characters can be whoever you want them to be so it's not that big of deal (this is where the die-hards may not like it.)
The idea is the same as the original clue. The name of one person, one weapon and one room is put into the yellow confidential pouch and put aside until the end of the game. The rest of the "rumor" cards (which list people, weapons, and rooms) are equally handed out to the players. (As a note if we have an unequal amount we have a roll off to see who gets the remaining card (or two) by seeing who can roll doubles first... this is a fair and easy way to get all the cards distributed.)
Once you receive your cards you mark off all the cards you have in your hand on the CLUE sheets secretly. You choose which character you want to be. (Choices: Scarlet, Mustard, White, Green, Peacock, and Plum). The character you choose gets a special character card and once per game you can use their "power" (example "get an extra roll of the dice" or "move to a room you're not in"...) this is okay, but I personally don't think it adds too much to the game.
Some of the weapons have changed and the mansion has been updated. The weapons now are "bat, pistol, candlestick, knife, robe, axe, dumbbell, poison, and trophy." While some people hate that the wrench was replaced with a trophy, my (high school aged) sister loves it and has been hoping every game that it would be the murder weapon. (Not yet :))
You roll the dice and move the number of spaces until you get into a room. In the room you can start a rumor blaming a person, weapon, and the room you are in. (For example I think Mrs. Scarlet did it, in the Hall, with the Knife.)
Everyone else must look at their cards and if they have one of the ones you said show it to you alone. You secretly mark it down on the Clue sheet. The catch is they only show you one. They may have all three or two of them.
The addition to the game that we really enjoyed are the intrigue cards. If you roll a "?" mark, land on a "?" mark, or, if you were moved during your turned (being blamed for a murder) you can choose to pull one. Most of them are positive saying things such as "the player to your right must show you a card" or "you can take another turn, roll again", 8 of the cards are not. There are 8 clock cards mixed in the pile. The idea is that the murder has not happened yet and you are trying to figure out the case before the host of the party dies (this is different from the first game as the host has a chance of living.)
This adds a lot of fun. Once 7 clock cards have been pulled, no one wants to be the person who pulls the 8th clock card and kills the host so it gets interesting! The game rules say if you pull the 8th clock card you are out of the game. We made a house rule and don't follow this (no one likes to sit and watch everyone else play.)
When the person thinks they've figured out the mystery they have to move their piece to the pool. This can be interesting itself because someone can move you to a room (during their turn if they blame your character for the murder) and you can have a difficult time getting to the pool. Once in there the person says (for example, "I think Mr. Plum, in the Spa, with the Poison")... They then look at the cards in the confidential folder privately. If right they win the game, if wrong they put the cards back in the folder and are "out" for the rest of the game.
*The "Suspicion" cards with the 8 clock cards add a lot of fun and a little bit of pressure to figure it out more quickly. We really enjoy this aspect of the game.
*The updates, for the most part, are pretty cute although most of them don't affect the game play
*Same basic premise of the original game
*This game seems to never get old and is accepted pretty well by everyone
*Really these are personal quirks but I liked the original names of the characters... We still call him Col. Mustard lol
*My sister doesn't like the new game pieces... Instead of pieces that look like the characters, they are plastic question marks in the color of their names (example: Mustard=Yellow). Not terrible, but I guess could be better
*Murder is both taken lightly and discussed throughout the game, but that should be a given as it is a CLUE murder game. Some might find this to be a problem, though.
We love this game and really enjoy the 8 clock countdown aspect of the play. Def. recommend.
11 of 14 found the following review helpful:
reimagination of the classicSep 03, 2008
By J. Enszer
This latest release of a Clue game can really be thought of as the original game with a minor expansion pack and a major cosmetic overhaul. Inherently, it is the same game as the classic, just "modernized."
For those who haven't played Clue or any variants before, the idea is that a Suspect, Weapon, and Room card have been randomly chosen and concealed from play, and the rest of these cards are distributed among the game's players. By process of elimination, mostly through making guesses and having other player's prove these guesses wrong, you aim to name the concealed cards before anyone else to win the game. This is still the main idea behind this version of the game. The rest of this review lists some details for those who are already more familiar with the classic version.
There are a number of minor changes that have little to no impact on the game. The backstories of the six suspects are different (Plum's no longer a Professor, Mustard's not a Colonel, White's not the maid) and the names of several of the rooms have changed. The layout of the mansion, while similar to before, is somewhat more balanced, so all rooms seem mostly equally accessible. Some of the classic weapons are gone, and there are now nine weapons total. "Making a suggestion" is now called "starting a rumor." Further, the number of cards dealt to each player is the same, with the remainder placed in the middle room of the board, where they can be viewed by anyone who enters there. Also, the first player is chosen by a die roll.
What I would consider the "expansion pack" to the classic game is the Intrigue deck and the one-time bonus ability associated with each character. The Intrigue cards are drawn every time a player lands on a question mark space on the board or rolls a question mark on one of the dice. These cards include "Keeper" cards and "Clock" cards. Keeper cards can be played at specific times in the game to temporarily bend a rule - for example, "Add six to your roll after you roll the dice but before you move," or "Move a character back to their start space after your turn ends," or "View the card that one player just showed another player after they disprove a rumor." (The one-time bonus abilities associated with each character are similar to these.) There are eight Clock cards, which are revealed immediately when drawn. The first seven Clock cards don't do anything, but if someone draws the eighth one, they are knocked out of the game (as if they just made an incorrect Accusation). This addition to the game changes the strategy for the game a little bit, as the game can in fact be won or lost as a result of these new cards.
Overall, I think this new version of Clue is a welcome addition to my board game collection. It remains faithful enough to the original recipe that it is a solid game, while the new gameplay keeps things interesting for those all too familiar with classic Clue.
23 of 31 found the following review helpful:
Are you kidding me?Aug 21, 2008
By Nick Carr
I'm all for updating a game, but man did they miss the mark. Getting rid of the lead pipe, revolver, and wrench in favor of...ahem...a dumbbell, a trophy and poison? It's not so much an update to the game as it is similar to one of their Hitchcock or Simpsons variants...in this case, it's basically a cast of reality show rejects. But calling this the new version of the game? My thoughts are that it won't be long before Mustard returns to being a colonel.
5 of 6 found the following review helpful:
Unexpected Changes Leading to Great DisappointmentJul 17, 2011
By M. Buckman
I'm a fan of the original Clue and was both surprised and disappointed to find that the game has change significantly. The names and biographies of each character have been altered to fit Hollywood stereotypes, the once respectable mansion of Mr. Boddy has been replaced by a McMansion, and weapons have been replaced, some seemingly more innocuous than in the previous version. My first reaction to the "bottle of poison" was "what is this, a cosmetics jar? Are we suppose to believe that Mr. Boddy was made to blush to death?" Other elements have been added as well, such as the intrigue cards and character powers mentioned in other reviews. The campy old wealth feel of the original game has been corrupted with trashy tabloid and reality TV culture.
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